![]() ![]() With attack speed 1.0 and one special every 4 seconds, it's going to proc on average a little more often than once every 30 seconds, which translates to an average of around +80 AP.Ĭonclusion: Even if this trinket has no hidden c/d (which I highly doubt) it's still not as good Hourglass for pure dps (+13 AP, - 32 CR). Wildroot adds 64 strength for 15 seconds, 3% proc chance. This means that (assuming it procs on average 15 seconds after the cd is up) it adds 300 AP for 20 seconds out of every 90, which translates to an average +67 AP. Exit the little bunker room, turn left, RESET ALL INSTANCES (you forgot, didn't you?), then head right back into DM East.Comment by 14238I'm curious as to whether this trinket has a hidden cooldown on the proc, like most other chance on hit trinkets, as the catform blessing seems rather weak compared to other similar trinkets.įor example, hourglass of the unraveller (supposedly) has a hidden c/d of 30 seconds, but adds 300 AP for 10 seconds, not to mention the passive 32 crit rating. Enter the tunnel that appears (enjoy the Rich Thorium if you mine) and zone out.You'll end up in a large room with a circular ramp leading down clear out all the plants/tree men, then nuke Alzzin to make the wall collapse.Now talk to the big tree guy ( Ironbark the Redeemed), instruct him to break down the door.When Zev's dead, baby, jump back down into Hydro's room and head to the other doorway ( here). ![]() He's up a winding, narrow hallway just past Hydrospawn move in a straight line as you enter Hydro's room and you'll see the doorway to Zev ( map). Skip through the Satyr area and kill Zevrin Thornhoof.From the entrance, clear the entire upper terrace ( map).The little plants die in 1 hit, and if passive stuff kills them, you get no loot. IF YOU WANT LOOT, keep pets on Passive and turn OFF any damage shields or other passive mechanics. You can round up pretty much the entire instance, then stop once just to AoE. I racked up about 20 Heart of the Wild every 15 minutes once I got the hang of this. Move between them in a clean circuit when they're all gone, reset. Anything else you round up for AoE is fine - other stuff can drop Hearts - but the Whip Lashers are the keystone of the farming process. Your goal here is to kill all the little plants. ![]() Map marking DM West, North, and East entrances. Here is a map showing the entrance to Dire Maul: Make sure to trigger all the traps and kill every Whip Lasher (little plants in big packs) - they usually drop no loot, but they do drop Heart of the Wild (frequently). If you're even higher level than I was and run out of mobs, there are more flowers in the west and south west parts of the crater ( )Īlso as a small note, if you're a Fire Mage or a Destruction Warlock, the Tar Beasts are very easy to aoe down in big groups, since they are extremely vulnerable to fire damage.Ĭomment by LovestarPatch 4.3, I'm averaging 20-25 per clear of Dire Maul East (Warpwood Quarter). I got about 10 Hearts of the Wild in 30 minutes, and a bunch of other herbs to sell at the AH for some money (Fadeleaf, Gromsblood, Blindweed, Swiftthistle) plus lots of Savage Frond and Un'goro Soil that also sold out for some coin. I did circuits through the northern and north eastern parts of the crater, killing all Tar beasts (The ones wiscalico named above) and all flower-type monsters (, , ). I got very good results from farming in Un'goro Crater. Comment by Spitti3I farmed these for levelling up my JC at level 60, so Dire Maul was not an option. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |